A Proposed Entrepreneurial Creativity Competency Framework For Steam Education in Vietnamese High Schools

Author's Information:

Le Quang Chau 

University of Science and Education, The University of Da Nang, Da Nang, Vietnam

Nguyen Van Hoanh

University of Science and Education, The University of Da Nang, Da Nang, Vietnam

Phung Viet Hai

University of Science and Education, The University of Da Nang, Da Nang, Vietnam

Vol 03 No 04 (2026):Volume 03 Issue 04 April 2026

Page No.: 450-457

Abstract:

In the context of digital transformation and the Fourth Industrial Revolution, developing students’ entrepreneurial creativity is essential. In Vietnam, the 2018 General Education Curriculum and Government Project 1665 have established policy foundations for entrepreneurship education in schools. Nevertheless, knowledge gaps remain regarding a competency framework for entrepreneurial creativity suited to high school students within the Vietnamese educational context. An analysis of several integrated entrepreneurial-creativity teaching models implemented internationally indicates that STEAM education is particularly well suited to Vietnam due to its interdisciplinary character and emphasis on solving real-world problems. This study proposes a structure for an Entrepreneurial Creativity Competency (ECC) framework within STEAM teaching at the high school level in Vietnam. The framework comprises five sequential components - Inquiry; Ideation; Design; Fabrication and Testing; and Commercialization - operationalized through 16 behavioral indicators. A comparison with the Problem-Solving and Creativity Competency Framework and the Physics Competency Framework demonstrates that the proposed ECC framework inherits core elements of creative thinking and practical problem-solving while adding domain-specific elements related to commercialization and market value creation, thereby confirming the framework’s suitability and feasibility for implementation in Vietnamese general education.

KeyWords:

entrepreneurial creativity, competency framework, STEAM education, high school students, entrepreneurship education.

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